( function () {
/**
 * Simple test shader
 */
const BasicShader = {
  uniforms: {},
  vertexShader:
  /* glsl */
  `

		void main() {

			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );

		}`,
  fragmentShader:
  /* glsl */
  `

		void main() {

			gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );

		}`
};

THREE.BasicShader = BasicShader;
} )();
